KCOE 4415 - At the Crossroads of Art and Tech: Video Games as a Trend Accelerator
KCOE 4415 · Semestre de printemps 2025-2026
- Langue d'enseignement
- English
- Type d'enseignement
- Cours séminaire
- Nombre d'heures
- 24
- Crédits
- 3
Informations
Descriptif
The goal of this course is to get students up to speed with the video game industry, which stands out in the creative industries landscape.
The gaming industry has grown rapidly, influenced by media, entertainment, art, and tech advancements, becoming a major player in the cultural scene, THE largest and most international of all cultural industries. It is both a mass media and a counter-culture icon, and it continues to inspire other industries with huge audiences, international reach, blockbuster budgets and transmedia strategies.
This course will give students a 360° view of the video game industry, covering game development, marketing, e-sport, societal responsibility, cross-fertilization with other sectors, and more.
Pré-requis
Course taught in English Language: a level C1 or more is required to register for this course.
Format pédagogique
Gaming industry experts will be present to talk about different themes and engage in discussions. We want the course to be as interactive as possible.
12 x 2h00
Mode de validation
Individual work (70%): participation in the class + individual work (written and oral)
Game project in group (30%): students will work in groups on creating the pitch of their cultural immersive project.
Lectures
Lectures secondaires 4
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EUROPE https://www.videogameseurope.eu/
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FRANCE : https://www.sell.fr ; http://snjv.org/
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INDUSTRY : https://www.gamesindustry.biz/
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US : https://www.theesa.com/data-insights/ ; https://www.theesa.com/resources/essential-facts-about-the-us-video-game-industry/2025-data/
Unités pédagogiques
| N° d'UP | Type d'UP | Unités pédagogiques | Enseignants | Nombre d'heures | Crédits |
|---|---|---|---|---|---|
| 57586 | Cours séminaire | At the Crossroads of Art and Tech: Video Games as a Trend Accelerator | Déborah PAPIERNIK | 24 | 3 |
Enseignants
- Déborah PAPIERNIK
Dans les maquettes
- DUAL DEGREE "MEDIA AND COMMUNICATION" WITH FUDAN UNIVERSITY - SEMESTER 2 (2025-2026)ÉCOLE DU MANAGEMENT ET DE L'IMPACT (EMI)
- MASTER COMMUNICATION, MÉDIAS ET INDUSTRIES CRÉATIVES - SEMESTRE 2 (2025-2026)ÉCOLE DU MANAGEMENT ET DE L'IMPACT (EMI)
- MASTER IN COMMUNICATIONS, MEDIA AND CREATIVE INDUSTRIES - SEMESTER 2 (2025-2026)ÉCOLE DU MANAGEMENT ET DE L'IMPACT (EMI)
Contacts et ressources
- Contact pédagogique
- VLACCI Valérie