KCOE 4370 - Entertainment Content Creation and Valuation: Big Data vs Creativity?
The Entertainment Industry has gone through many changes in the last decade. From the rise of Netflix, to the pandemic that closed theaters all over the world, the traditional rules of Hollywood don't apply anymore.
Overall this course aims at understanding how the entertainment and media industries identifies, evaluates, and monetizes the content they offer to their consumers. The first step will be to understand the traditional content value chain that sustained the entertainment industry for years and how this content value framework has been disrupted in recent years. After students have understood the basics of the value chain, the course will take a deeper dive at understanding the metrics and data points that new and traditional players analyze to assess success. Finally, the class will conclude with 3 sessions dedicated to real life content creation and acquisition scenarios.
Isabelle PAIN
Séminaire
English
Course taught in English Language: a C1 level at least in English is necessary to register for this course
Autumn 2024-2025
Participation: 10%
Debate an article: 10%: Two students debate both sides of an issue. The issue which will be current and topical (ie: the writer's strike in Hollywood) will be sent to the students by the teacher two weeks prior. Each student will position themselves on opposite sides of the issue
Collective project: 40%: In a group of 2 (can be three), students present for 20mn on a topic related to that week's class (ie: For the class on globalization for example: Is China an Eldorado for American Movie studios)
Individual project: 40%. Using data and creativity, recommend the acquisition or the creation of a piece of content for an actor of the entertainment industry.
12 x 2 hours
Disneywar. James Stewart
No Rules Rules. Netflix and the Culture of Reinvention. Reed Hastings and Erin Meyer