K2SP 2075 - Creative Industries: The New Challenges
In recent decades, the creative industries have been one of the most rapidly growing sectors in the world economy, in an increasingly global and digital environment. This changing landscape raises new challenges for cultural professionals and policymakers. The explosion of digital uses throughout society, the effects of the Covid19 and climate crisis on cultural practices, or more recently the advent of immersive technologies and artificial intelligence have impacted all subsectors of the creative industries. These developments have a lasting influence on the processes of creation, distribution and relations with the public, and raise many questions about the objectives of cultural policies in a growing digital world. This course seeks to address the sectorial and cross-cutting issues which impact the different cultural industries through their increasing digitalization. After setting a conceptual framework (key definitions and concepts, facts and figures), the courses will explore how digital technology reshapes each creative sector from an international, critical and comparative perspective through case studies and testimonies from industry professionals.
Pauline RÉBÉNA,Aurite KOUTS
Cours magistral seul
English
A detailed bibliography will be provided during the introductory session.
A good command of English (written and oral) and a genuine interest for the broad and varied landscape of cultural and creative industries.
Autumn 2023-2024
There are no mandatory readings for this class. Suggested readings will be proposed for each session.
(10%)Press review : Active participation will be encouraged : at the beginning of each class a review of the latest news related to the session's topic will be organized. Students will be invited to both present & comment the articles they read.
(30 % )Creative exercise: a group of 2 students will prepare an oral 10 minute critical presentation of a fictitious new cultural product/ artistic tred in one of the cultural industries subsector which uses a specific new technology discussed in class.
(60%) final paper : at the end of the semester, each student will write an essay describing the impact of digital technology on a subsector of the creative industries in a country of their choice.
The first sessions will be dedicated to introducing of key concepts and the specificities of the cultural sector. The following sessions will be dedicated to different cultural industries and their relationship to new technology trends ( AI, NFT etc) and the legal, business and ethical issues that they raise. The last sessions will open new discussions about the environmental & social transition of the sector and explore entrepreneurship in the creative industries. The course will end with an open debate about the future of the creative industries. Each session will start with an international press review prepared by the students. Use cases will be taken from different countries.
Caves Richard Earl. Creative industries: contracts between art and commerce. Cambridge, Massachusetts London: Harvard University Press. 2000.